Metal properties

Different metals have various bonus and penalty properties. Iron is considered the base metal and has no modifications. The metals affect items like weapons and armor in different ways as explained in the following.

Adamantine lump

 * +5% DR for adamantine armor. (bonus)
 * +5% movement speed for adamantine armor. (bonus)
 * +10% damage delt for adamantine weapons. (bonus)
 * -60% use damage taken for adamantine items. (bonus)
 * 8 times trader prices for adamantine jewelry smithing items. (bonus)
 * +15% shatter resistance for adamantine items. (bonus)
 * -60% decay damage taken for adamantine items. (bonus)
 * +5% to lockpicking for adamantine lockpicks. (bonus)
 * +15% pendulum Area of Effect bonus for adamantine pendulums. (bonus)
 * +7.5% bash damage for adamantine items.(bonus)
 * +10% quality to items created when using a adamantine tool. (bonus)

Brass lump

 * +1% DR for brass armor. (bonus)
 * -1% damage dealt for brass weapons. (penalty)
 * +5% armour damage dealt for brass weapons. (bonus)
 * -5% use damage taken for brass items (bonus)
 * +2.5% ql gain per improvement action for brass items. (bonus)
 * 6 times trader prices for brass jewelry smithing items. (bonus)
 * -5% decay damage taken for brass items. (bonus)
 * +10% creation quality for brass items. (bonus)
 * +2.5% repairing speed brass items. (bonus)
 * +2.5% pendulum Area of Effect for brass pendulums. (bonus)
 * +5% bash damage for a brass bashing item. (bonus)

Bronze lump

 * +1% DR for bronze armor.(bonus)
 * -1.5% damage dealt for bronze weapons.(penalty)
 * +7.5% armour damage dealt for bronze weapons.(bonus)
 * -10% use damage taken for bronze items.(bonus)
 * 5 times trader prices for bronze jewelry smithing items.(bonus)
 * -15% decay damage taken for bronze items.(bonus)
 * +5% creation quality for bronze items.(bonus)
 * +5% pendulum Area of Effect for bronze pendulums.(bonus)
 * +2.5% bash damage for a bronze bashing item.(bonus)

Copper lump

 * +1% DR for copper armor. (bonus)
 * +1% movement speed for copper armor. (bonus)
 * -2% glance rate for copper armors. (penalty)
 * -35% damage delt for copper weapons. (penalty)
 * Deals extra poison wound at 30% of damage after 35% reduction for copper weapons.
 * 5 times trader prices for copper jewelry smithing items. (bonus)
 * +15% use damage taken for copper items. (penalty)
 * -5% decay damage taken for copper items. (bonus)
 * +5% quality gain per improvement action for copper items. (bonus)
 * +2.5% repairing speed for copper items. (bonus)
 * -5% lockpicking for copper lockpicks. (penalty)
 * -5% pendulum Area of Effect bonus for copper pendulums. (penalty)
 * -10% bash damage for a copper bashing item. (penalty)

Glimmersteel lump

 * +5% DR for glimmersteel armor. (bonus)
 * +10% movement speed for glimmersteel armor. (bonus)
 * +10% attack speed for glimmersteel weapons. (bonus)
 * -40% use damage taken for glimmersteel items. (bonus)
 * +25% shatter resistance for glimmersteel items. (bonus)
 * +5 times trader prices for glimmersteel jewelry smithing items. (bonus)
 * -40% decay damage taken for glimmersteel items. (bonus)
 * +5% repairing speed for glimmersteel items. (bonus)
 * +5% lockpicking for glimmersteel lockpicks. (bonus)
 * +20% pendulum Area of Effect for glimmersteel pendulums. (bonus)
 * +10% quality to items created when using a glimmersteel tool. (bonus)

Gold lump

 * -1% DR for gold armor. (penalty)
 * -5% movement speed for gold armor. (penalty)
 * +2.5% glance rate for gold armor. (bonus)
 * -5% attack speed for gold weapons. (penalty)
 * -2.5% damage dealt with gold weapons. (penalty)
 * +5% armor damage dealt for gold weapons. (bonus)
 * 10 times trader prices for gold jewelry smithing items. (bonus)
 * +20% use damage taken for gold items. (penalty)
 * -60% decay damage taken for gold items. (bonus)
 * +20% shatter resistance for gold items. (bonus)
 * -5% repairing speed for gold items. (penalty)
 * -2.5% lockpicking for gold lockpicks. (penalty)
 * +10% pendulum Area of Effect for gold pendulums. (bonus)
 * +15% bash-damage for a gold bashing item. (bonus)
 * Can be used to make unicorn Shoes

Lead lump

 * -2.5% DR for lead armor. (penalty)
 * -2.5% movement speed for lead armor. (penalty)
 * -50% damage dealt with lead weapons. (penalty)
 * Deals extra poison wound at 75% of damage after 50% reduction. (bonus)
 * 0.75 times trader prices for lead jewelry smithing items. (penalty)
 * +30% use damage taken for lead items. (penalty)
 * -20% decay damage taken for lead items. (bonus)
 * +10% quality gain per improvement action for lead items. (bonus)
 * +5% creation quality for lead items. (bonus)
 * -10% repair speed for lead items. (penalty)
 * -5% lockpicking for lead lockpicks. (penalty)
 * -10% pendulum Area of Effect for lead pendulums. (penalty)
 * +20% bash-damage for a lead bashing item. (bonus)

Seryll lump

 * +5% DR for seryll armor. (bonus)
 * +10% movement speed for seryll armor. (bonus)
 * +5% attack speed for seryll weapons. (bonus)
 * +5% damage dealt with seryll weapons. (bonus)
 * 12 times trader prices for seryll jewelry smithing items. (bonus)
 * -50% use damage taken for seryll items. (bonus)
 * -50% decay damage taken for seryll items. (bonus)
 * +100% shatter resistance for seryll items. (bonus)
 * +5% repair speed for seryll items. (bonus)
 * +5% lockpicking for seryll lockpicks. (bonus)
 * +25% pendulum Area of Effect for seryll pendulums. (bonus)
 * +7.5% bash-damage for a seryll bashing item. (bonus)

Silver lump

 * -.75% DR for silver armor. (penalty)
 * -2% movement speed for silver armor. (penalty)
 * +1% glance rate for silver armor. (bonus)
 * +10% damage to hunter mobs (most aggressive). (bonus). Hunter mobs are: Avatars, Avenger Of Light, Black Bear, Boar, Brown Bear, Cave Bug, Crab, Croc, Deathcrawler, Dog, Dolphin, Dragons, Drakes, Eaglespirit, Fog Spider, Forest Giant, Goblin, Goblin Leader, Gorilla, Hellhounds, Hellscorps, Hyena, Lava Fiend, Lava Spider, Mountain Lion, Nogumps, Octopus, Rats, Rift Mobs, Scorps, Sharks, Skeles, Sol Demon, Spiders, Troll King, Trolls, Uttachas, Whale, Wolf, Worg
 * -2.5% parry rate for silver weapons. (penalty)
 * 8 times trader prices for silver jewelry smithing items. (bonus)
 * +2.5% use damage taken for silver items. (penalty)
 * -30% decay damage taken for silver items. (bonus)
 * +10% shatter resistance for silver items. (bonus)
 * +2.5% lockpicking for silver lockpicks. (bonus)
 * Can be used to make unicorn shoes
 * +5% pendulum Area of Effect for silver pendulums. (bonus)
 * +10% bash-damage for a silver bashing item. (bonus)

Steel lump

 * +2.5% DR for steel armor. (bonus)
 * +2.5% armor damage dealt with steel weapons. (bonus)
 * 2.5 times trader prices for steel jewelry smithing items. (bonus)
 * -20% use damage taken for steel items. (bonus)
 * -30% decay damage taken for steel items. (bonus)
 * +2.5% repair speed for steel items. (bonus)
 * +5% lockpicking for steel lockpicks. (bonus)
 * +2.5% pendulum Area of Effect for steel pendulums. (bonus)
 * +5% bash-damage for a steel bashing item. (bonus)

Tin lump

 * -1.75% DR for tin armor. (penalty)
 * +2% movement speed for tin armor. (bonus)
 * +4% attack speed for tin weapons. (bonus)
 * -7.5% damage dealt with tin weapons. (penalty)
 * -5% parry rate for tin weapons. (penalty)
 * +20% use damage taken for tin items. (penalty)
 * -7.5% decay damage taken for tin items. (bonus)
 * +2.5% quality gain per improvement action for tin items. (bonus)
 * +5% creation quality for tin items. (bonus)
 * -2.5% repair speed for tin items. (penalty)
 * -2.5% lockpicking for tin lockpicks. (penalty)
 * -5% pendulum Area of Effect for tin pendulums. (penalty)
 * -10% bash-damage for a tin bashing item. (penalty)

Zinc lump
Armour
 * -2% DR for zinc armor. (penalty)
 * +2.5% movement speed for zinc armor. (bonus)
 * +5% attack speed for zinc weapons. (bonus)
 * -10% damage dealt with zinc weapons. (penalty)
 * 0.9 times trader prices for zinc jewelry smithing items. (penalty)
 * +25% use damage taken for zinc items. (penalty)
 * +20% decay damage taken for zinc items. (penalty)
 * +7.5% quality gain per improvement action for zinc items. (bonus)
 * -5% repair speed for zinc items. (penalty)
 * -2.5% lockpicking for zinc lockpicks. (penalty)
 * -5% pendulum Area of Effect for zinc pendulums. (penalty)
 * -15% bash-damage for a zinc bashing item. (penalty)